Spare time- progress

Just something I've picked up again after ignoring it for a couple of months, originally based off of a sketch I did on the train. I've ported the original model from Maya to Max as an excuse to refresh myself on the 3dsMax way of doing things again, having used Maya exclusively for almost 12 months now.

So far the scene is made up of a single tiling wall section, but I'm planning on expanding that to include enough variations to make the entire building.

These screen-shots were taken in the UDK. Still rough, but expect to see more of this in the future.