The tool is in very early development stage, but currently supports project configuration and opening a selected model's source PSD from within the Maya environment.
Other neat time savers:
- Exporting a selected model's UV map and using it to create a new PSD.
- Calling Photoshop to export all of a model's maps from their source PSD.
- Renaming shaders based on their diffuse texture name.
- linking associated known map types (eg- specular, gloss and normal)
The tool is written entirely in Python/Pymel and uses the win32com module as a bridge.
Various options to clean up scenes. |
The current texture tools. More to come! |
Project options. |
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