In order to get it set up, make sure you fill in the variables up top with your project specifics. These are all called throughout the script to keep it tidy.
And here it is:
############################################################################## # # Photoshop texture exporter v1.0 # (C) Pete Hanshaw, 2012 # http://peterhanshawart.blogspot.com.au/ # Inspired by recursive Photoshop layer export script by # Adam Pletcher # http://techarttiki.blogspot.com.au/ # ############################################################################## # # Checks to see if a PSD file is open. # For the currently active file, exports various 24-bit TGA textures based on # layer groups found in the PSD. # # If Alienbrain is present attempts to check out the export files if required # Does not check out source file- this should be left to the artists to ensure # they are working with the latest revision PSD before modifying it. # # Requires the Win32 Extensions: # http://python.net/crew/mhammond/win32/ # ############################################################################## #Import required modules from win32com.client.dynamic import Dispatch from stat import * import os from sys import exit import pythoncom pythoncom.OleInitialize() #Alienbrain variables ab_project = "yourProjectHere" ab_server = "alienbrainServerHere" #Login name ab_user_name = "yourUserNameHere" #Alienbrain workspace abWorkspace = "\\\\Workspace\\yourProjectHere\\" #the relative paths we want to export to sourceTarget = "art\\source\\textures" assetTarget = "art\\assets\\textures" exportTarget = "art\\exports\\textures" #project HDD location projectRoot = "Z:\\yourProjectHere\\" #map layer group names to export names. Currently includes: #Diffuse, Normal, Specular, Illuminance, Gloss, alpha exportTypes = {'d': '_d', 'n': '_n', 's': '_s', 'i' : '_i', 'g': '_g', 'a':'_a'} #name check function def name_check(name_to_check, exportTypes): """Checks the PSD name for bad naming convention. Specifically, makes sure that if an artist has already included _d or _a etc on the end of the source file name, it does not get included in the final export output name. """ #create a variable containing the raw name doc_name = name_to_check #Create a test case to test against the PSD name that has the last two #characters removed test_name = doc_name[:-2] #for each of the different conventions that an artist may have used... for key, name in exportTypes.items(): #Create a test name to match against the psd name test_case = test_name + name #match them against each other. If we have a match, remove whatever the #additional two characters were and return a clean doc name if test_case == doc_name: doc_name = doc_name[:-2] return doc_name break #If we did not get a match in the for loop we can pass through an #unmodified doc_name return doc_name #Function to check permissions of files def check_permissions(abWorkspace, project_path, relative_path, doc_name, layer_name): """Checks to see if an asset file is writable. If it is not writable, attempts to check it out from alienbrain. """ check_path = project_path + relative_path + "\\" + doc_name + layer_name + ".tga" if os.access(check_path, os.W_OK): print "Files writable" return else: print "\n", check_path, "is not writable." print "Monkey wants to check that out for you!" #set the base path for the exports as_base_path = abWorkspace + relative_path + "\\" + doc_name + exportTypes[lsName] + ".tga" print "Checking out ", as_base_path com_param.Reset() com_param.Command = "CheckOut" com_param.SetParamIn("ShowDialog", "0") com_nxn.RunCommand ( as_base_path, com_param.Command, com_param.xml ) #check the writability of the file again if os.access(check_path, os.W_OK): print "Check out successful" return else: os.system("color 0c") print "Checking out ", as_base_path, " failed" print "Please check out the export files manually" doc.ActiveHistoryState = saved_state os.system("PAUSE") exit(0) #Begin the script if (__name__ == '__main__'): #COM dispatch for Photoshop try: psApp = Dispatch('Photoshop.Application') except: os.system("color 0c") print "OOPS! Something went wrong..." print "The dispatch to Photoshop did not work" print "Texture monkey hides in shame..." os.system("PAUSE") exit(0) #attempt to establish a connection to the AB server com_nxn = Dispatch("NxNNamespace.NxNNamespaceHelper") com_param = Dispatch("NxNXMLHelper.NxNXMLParameter" ) com_param.Command = "ProjectLoadEx" com_param.SetParamIn(ab_user_name, ab_project) com_param.SetParamIn(ab_server, "alienbrainServer") # Define 24bit Targa save options options = Dispatch('Photoshop.TargaSaveOptions') PsTargaBitsPerPixels = 24 options.Resolution = PsTargaBitsPerPixels options.AlphaChannels = False options.RLECompression = False # Define 32bit Targa save options optionsAlpha = Dispatch('Photoshop.TargaSaveOptions') PsTargaBitsPerPixels = 32 optionsAlpha.Resolution = PsTargaBitsPerPixels optionsAlpha.AlphaChannels = True optionsAlpha.RLECompression = False # Define PSD save options psdOptions = Dispatch('Photoshop.PhotoshopSaveOptions') psdOptions.annotations = False psdOptions.alphaChannels = True psdOptions.layers = True psdOptions.spotColors = True psdOptions.embedColorProfile = True #Get the currently active document try: doc = psApp.activeDocument #Gracefully end if a document is not open except: os.system("color 0c") print "OOPS! Something went wrong..." print "You need to have an active Photoshop Doc to use this script." os.system("PAUSE") exit(0) #Get the document name and strip it's extensionprojectRoot sourceFile = projectRoot + sourceTarget + '\\' + doc.name doc_name = os.path.splitext(doc.name)[0] #Change the names to lower case sourceFile = sourceFile.lower() doc_name = doc_name.lower() #check to see if the source file can be saved try: doc.SaveAs(sourceFile, psdOptions) print "Saving original doc", sourceFile except Exception: os.system("color 0c") print "\nThe PSD is not writable!\n" print "Monkey doesn't like messing with source files!" print "\nManually check out ", sourceFile," and try again!\n" os.system("PAUSE") exit(0) #Assuming the PSD is writable, lets go ahead and initialise alienbrain. print "Monkey wants to load AlienBrain" tmp = com_nxn.RunCommand ( abWorkspace, com_param.Command, com_param.xml ) if ( com_param.WasSuccessful ): print "SUCCESS: Alienbrain loaded." else: print "ERROR: Project failed to load" print "TextureMonkey won't be able to check out files for you!" #Check the PSD name for redundant extensions doc_name = name_check(doc_name, exportTypes) print "Exporting from ", sourceFile #print "Using base export name ", doc_name #Get our layer sets from the currently open doc layerSets = doc.LayerSets #Check if there are any layerSets in the current doc if (len(layerSets) > 0): # first hide all root-level layers for layer in doc.Layers: layer.Visible = False # ... and layerSets for layerSet in layerSets: layerSet.Visible = False # Loop through each LayerSet (aka Group) for layerSet in layerSets: lsName = layerSet.Name.lower() #save the current setup saved_state = doc.activeHistoryState if (lsName in exportTypes): layerSet.Visible = True # Make the group visible #make the asset and export file names exportFile = projectRoot + exportTarget + '\\' + doc_name + exportTypes[lsName] + '.tga' assetFile = projectRoot + assetTarget + '\\' + doc_name + exportTypes[lsName] + '.tga' #See if the export files are writable. If not, they are probably #not checked out! if (os.path.exists(exportFile)): check_permissions(abWorkspace, projectRoot, exportTarget, doc_name, exportTypes[lsName]) #Do the same thing for the asset file if (os.path.exists(assetFile)): check_permissions(abWorkspace, projectRoot, assetTarget, doc_name, exportTypes[lsName]) #Flatten the image temporarily to allow TGA export doc.flatten #Check to see if the export requires alpha options if lsName == "a": #Do our exports doc.SaveAs(exportFile, optionsAlpha) doc.SaveAs(assetFile, optionsAlpha) print 'exporting: ', exportFile print 'exporting: ', assetFile else: #Do our exports doc.SaveAs(exportFile, options) doc.SaveAs(assetFile, options) print 'exporting: ', exportFile print 'exporting: ', assetFile #Go back to the saved history state doc.ActiveHistoryState = saved_state #Hide the layer to make way for the others... layerSet.Visible = False #now that its all done, make the layer sets visible again for layerSet in layerSets: layerSet.Visible = True #Save the PSD to retain any changes and return control to the humans. doc.SaveAs(sourceFile, psdOptions) print "Reverting control to humans!" print "Monkey work done!\n" # If there are no layer sets present, 'gracefully' end the script. else: os.system("color 0c") print "OOPS! Something went wrong..." print "The file has no groups to export!" exit(0)
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